![]() one level above perfect, is incredibly strict, and is making us consider adding that kind of thing for Rhythm Doctor. Their timing margin for what they call a 'Max Perfect', i.e. Not nearly as much as Rhythm Heaven, but they can convey a surprising amount of personality with moving/expanding lanes, it's neat af. The levels emphasise being an audiovisual treat much more than the usual. I usually stay away from traditional rhythm games, but this one actually does switch it up quite a bit. This month: been playing VOEZ (Android/iOS) a bit (nowhere near this level tho, even the url has a -_-). Rhythm Game Spotlight ģ months ago: Ripple Runner / Melody Muncher/ Planet Quest iOS & Android if you do have ideas or just wanna discuss rhythm games in general, please send us an email) (Honestly I don't even know if any of you guys are interested in the economics of pricing rhythm games lmao but just ingest these thoughts pls thx. Part of the reason it didn't catch on was probably the alternative of just playing on desktop where EVERYTHING IS FREE. ![]() It didn't really catch on compared to Rayark's stuff, and the creator suspended work on it to focus on other projects. Osu! Stream was a game that sorta tried this, selling song packs on mobile only. ![]() Maybe a level editor only on desktop where it's a fixed price game, but not on mobile where its an F2P game. That worked in 2011, would it still work nowadays? Consider Geometry Dash, which has a paid version that includes a level editor. You could come up with creative solutions like, having the sharing levels and making levels be a relatively expensive option that also unlocks all song packs. In that case, they'd either have to bombard you with ads or make the game premium, in order to still make money. Rayark most definitely have an internal level editor to make their levels, and although they could release it, all it would do is kill their cash cow. Anyone would be able to just replicate the paid song packs in the level editor. If a level editor was included that let you make and share all the levels, then selling song packs wouldn't be viable any more for the company to stay afloat. If you look at a mobile game like VOEZ by Rayark (probably the leading devs in mobile rhythm games right now), the existence of song packs means that they can offer the base game for free. You see, lots of rhythm games survive by having song packs that players can buy. On the level editor, it's coming along pretty well - you might think it's a no-brainer to include one in the game right? But it's not that simple. Let us know if you have thoughts! And thanks for the previous surveys you guys have answered, they've been useful. But resources must be allocated, and we wanna know if you agree with that, and how many of you do. We think they'd all add a lot to replayability / fun-ness. Blind mode - a modified campaign and modified levels, so that no visuals are required at all from start to finish.Local co-op - throughout the whole campaign.And Steam rankings based on these scores. Competitive mode and rankings - inspired by traditional rhythm games - you get an even smaller margin of error within the 'correct' margin, an 'extra perfect' if you will, that opens up SS or SSS ranks.Which of these would you most want in the final game? (Finally, warning for the kids: some explicit language) You can reply to this email or just use the in-game feedback form. Do you know a Popular Artist who might also think this would be a cool concept? Get in touch!īut on the level itself, would love your feedback on general fun-ness, and whether you prefer this recent iteration of our visual style (.loud). We are now a bit closer to our dream of making playable music videos for popular artists. We just made it cause it's fun! So enjoy it here while you can. We'll most probably never get the rights to include this in the game. This was a small jam-level made over the Weeknd.
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